Hero Points

Characters will not start with Hero Points.

Hero Points will be awarded by the DM for leveling and for completing certain quests along the main story arch. Points can also be earned for finding lateral solutions to obstacles, and self sacrificing RP.

(If your alignment comes up _/N it doesn’t mean you can’t be self sacrificing, even a neutral toon can have a reason to go above and beyond that has nothing at all to do with being good aligned. Example: the L/N fighter jumps in the way of the pendulum to stop an illegal execution, as he plays to his Lawful side. Or the N rogue jumps in the way of the pendulum to save the princess betting that she will be so grateful that she will not only pay to resurrect his character but also give him a reward.)

Hero Points can be saved, up to a maximum pool equal to their character level.

Story Villains will also have points Villain points (VPs), these points are given to Villains who are meant to be recurring or have a special part to play in the story, but are not so integral to the campaign story that the DM would have to use fictitious Dungeon master points to save them. VP are only used defensively, and never offensively against the hero’s. In order for a hero to defeat a Villain with VP, they must either collectively or individually spend HPs in excess of the Villains VP. If the Hero’s do not have enough HPs available or do not choose to spend HPs, the Villain will use his VPs to cut scene script an escape from any combat that is not going in their favor. A recurring Villain’s VPs pool is = 3/4 of the party’s total potential maxium HPs pool. Example if you’re 4 players at level 6 your maximum HPs pool is 24 collectively, and 3/4 of that is 18.

Hero Points can be spent toward any of the following:
(unless otherwise specified spending HPs is a free action and may be used at any point during the initiative track)

To reduce the recurring Villains VPs to 0 so that they may defeat the Villain. (must be spend to reduce the Villains VP pool, cannot be spent for the benefits of HPs and reduce the Villains pool at the same time) HPs may be spent collectively from the party to reduce the Villains pool.

Self-Sacrificing Cut-Scene!!!

HPs = or greater than Character Level: You’re willing to put everything on the line for this one moment or set of actions, you may or may not in character know what the risk is but it’s all in or bust – your toon is very likely lost depending on how significant a Self-Sacrificing cut-scene you intend to script, but this is your shining moment to be the hero that saves the party. Be creative, make it interesting, have it make sense within the story, and short of a DM’s veto to maintain the over arching plot, you might just make history!

EFFECTS BY COST:

Spell effects are cast as though with Eschew materials, otherwise all other material costs apply.

HPs = level: Use a spell or class feature of a class 3 levels higher than your current level (your level is considered to be 3 levels higher for all level dependent effects of the spell or class feature). You need not meet the prerequisites for this ability, and you may use your primary ability score modifier in place of the modifier used by the spell or class feature.
- OR -
Immediately receive a move action. Also receive a standard action applying your level plus 150% as a bonus to any attack roll or skill check made, and if used for a move action increase your base movement speed by 150% of your base movement speed.

HPs = 75% of level: Use a spell or class feature of a class 2 levels higher than your current level (your level is considered to be 2 levels higher for all level dependent effects of the spell or class feature). You need not meet the prerequisites for this ability, and you may use your primary ability score modifier in place of the modifier used by the spell or class feature.
- OR -
Immediately receive a move action. Also receive a standard action applying your level plus 25% as a bonus to any attack roll or skill check made, and if used for a move action increase your base movement speed by 125% of your base movement speed.

HPs = 50% of level: Use a spell or class feature of a class equal to your level. You need not meet the prerequisites for this ability, and you may use your primary ability score modifier in place of the modifier used by the spell or class feature.
- OR -
Immediately receive a standard action applying your level as a bonus to any attack roll or skill check made, and if used for a move action increase your base movement speed by 100% of your base movement speed.

HPs = 25% of level: Use a spell or class feature of a class -2 levels lower than your current level (your level is considered to be -2 level lower for all level dependent effects of the spell or class feature). You need not meet the prerequisites for this ability, and you may use your primary ability score modifier in place of the modifier used by the spell or class feature.
- OR -
Immediately receive a standard action applying 50% of your level as a bonus to any attack roll or skill check made, and if used for a move action increase your base movement speed by 50% of your base movement speed.

HPs spent = < 25% character’s level: Use a spell or class feature of a class -3 levels lower than your current level (your level is considered to be -3 levels lower for all level dependent effects of the spell or class feature). You need not meet the prerequisites for this ability, and you may use your primary ability score modifier in place of the modifier used by the spell or class feature.
- OR -
Immediately receive a standard action applying 25% of your level as a bonus to any attack roll or skill check made, and if used for a move action increase your base movement speed by 10% of your base movement speed.

Spending Hero Points has a cost that is related to your characters knowledge and capacity to access these unique powers, and the cost associated with those point expenditures are as follows: (note spending HPs to reduce a Villains VPs does not incur a drawback)

All drawbacks occur after receiving the benefit of the Heroic Point Expenditure.

HPs spent = Character’s level: You’ve grossly exceeded your characters knowledge and abilities in this case.

76-100 : Instant Character Death.
35-75 : Fall unconscious for 8 hours, after 8 hours awake disabled.
10-34 : Disabled
1-9 : Exhausted

HPs spent = 3/4 Character’s level:
65-100 : Disabled
41-64 : Fall unconscious, and Exhausted after regaining consciousness.
16-40 : Exhausted.
1-15 : Fatigued

HPs spent = 1/2 Character’s level:
56-100 : Fatigued
21-55 : Disabled until end of combat, and Fatigued after combat.
1-20 : Shaken until the end of combat.

HPs spent = 1/4 character’s level:
56-100 : Fatigued
21-55 : Shaken until end of combat.
1-20 : No ill effects on

HPs spent = less than 1/4 character’s level:
56-100 : No ill effects
21-55 : Shaken for 2 rounds
1-20 : Fatigued.

HPs COST BY % TEIR

Level = level 75 50 25 less than 25
1 1
2 2 1
3 3 1
4 4 3 2 1
5 5 4 3 1
6 6 5 3 2 1
7 7 5 4 2 1
8 8 6 4 2 1
9 9 7 5 2 1
10 10 8 5 3 2
11 11 8 6 3 2
12 12 9 6 3 2
13 13 10 7 3 2
14 14 11 7 4 3
15 15 11 8 4 3
16 16 12 8 4 3
17 17 13 9 4 3
18 18 14 9 5 4
19 19 14 10 5 4
20 20 15 10 5 4

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Hero Points

Heroes of Bestillville Chronicler